Homeworld GFX Update

 

An original mod designed by Iostream. Essentially, the idea was to modify various effects in Homeworld to enhance the graphics without creating problems in online multiplayer games (i.e. sync errors, cheat errors etc). As far as I can tell, a singleplayer version with additional changes was planned (and possibility even implemented) but as of writing, I have only 0.9MP of the mod and an earlier version, 0.5.

Below is some information from Iostream regarding the mod, written sometime shortly before v0.9MP as far as I can tell.

"Multiplayer;

well the idea here was always to have a mod that kept with the traditional view of homeworld ships but letting them look a fair bit nicer and act a bit more like in space. to this end, there is a fair amount of code that i've written, (more new stuff at home i can't access) but basically ships use LOD more sophisticatedly because machines these days can cope with it (but not LOD0 all like i've done in the old version, that caused the entire thing to slow down as the engine couldn't cope with the amount of polygons on the screen).

LOD, incase you are unfamilier with modding terms, means Level Of Detail. this changes the complexity of the model used for each ship and the textures used on them. the idea is to make ships use LOD better without breaking the atmosphere of the game (having your ships change shape radically kinda ruins it, well for me anyway)

another point of this mod was the frustration i'd heard concerning people having conflicting versions of mods and other people without mods joining people who did have mods games and ruining the sync. this mod actually changes a lot, but none of it is core game mechanics or values, so it works against people who don't even have the mod installed.

this mod has the following things;
new ship actons and behavior scripting (not done by me, but implemented, with credits given)
LOD value redesign
new textures for beam weapons (not done by me, but implemented, with credits given)
new hyperspace colours given to races to match beam colour (to indicate technological advancement.
a few other things i've forgotten

current issues i am aware of;

defence fighter has a cost of 1 and a build time of half a second.

this i am aware of, it was for testing purposes and i left it in by mistake. this can cause sync errors. i will address this first when i can and release a patch immediatly so 0.9 is playable.

game slows down on multiplayer with 3 or more people during large ship battles.

this i have had very little info on, bu i'm assuiming it's the effects of having LOD0 on all models and the 7 year engine trying to cope. this will be addressed with 1.0

(any more that i am not aware of, email me at ultimateterror at hotmail dot com)

Single Player

a hardware failure (my computer turning into a fireworks display) lost all my work on this, but i remember the changes i did make and will re-make;

taiidani;

all ships have had their trails looked at and mapped to the drives as indicated on the textures (check the defence fighter)

support frigate - 2 new turrets on the bottom of the turret mounts (this is balanced as they do half the damage)

defence field frigate - has a few corvette guns to protect it agaisnt swarms of fighters. thought it made sense to add that.

ion cannon frigate - might add 2 corvette guns onto it (poor tracking)

destroyer - has an additional turret under it's nose and a few plasma launchers.

carrier - a few destroyer turrets and a few corvette turrets as protecton.

heavy cruiser - didn't like the use of the same turret for different weapons so scrapped the mass launchers and scaled up some destroyer dual turrets and replaced them. (looks cool!)

resourcecontroller - might add some visible guns on

kushan

ion cannon frigate - might add some corvette turrets

support frigate - additional turret

destroyer - two additonal smaller turrets.

carrier - few new turrets, destroyer and corvette (working idea)

resource controller - few corvette guns added

carrier current (invisible) guns will be replaced with visible ones to make immersion a bit better. might make the game slower(?)

same for resource controller.

all pirate races will be in LOD0. turanic raiders have their drives mapped out better. i'm not going to change the kadeshi, there are too many of them for it to be anything of a game drag if i change their engine mappings.

single player also has all multiplayer parts as well, but will not work in any multiplayer game unless you're playing people who haev the same mod installed. (this is why it's designed as a single player mod!)"


Game Homeworld
Version 0.9MP
File Size 1.44mb
Author Webpage http://www.iostream.homeworldtrinity.org/ and http://forums.relicnews.com/showthread.php?t=58592
Author Contact ultimateterror@hotmail.com or Iostream on Relic Forums
Screenshots N/A
Review N/A
Interview N/A

Notify Jst-Online of New Version